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Wednesday, May 19, 2010

Matchbox travel game : criterion E - evaluation

FOR THIS EVALUATION, TYPE YOUR ANSWERS INTO A COPY OF THIS DOCUMENT BY SAVING A COPY OF THIS DOCUMENT IN THE TECHNOLOGY FOLDER UNDER YOUR NAME – “MELANIE EVALUATION.”
DO NOT ACCESS THE INTERNET OR TALK TO OTHERS WHILE TYPING THIS EVALUATION.

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Matchbox Games Evaluation

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The student evaluates the success of the product/solution in an objective manner based on the results of testing, and the views of the intended users. [What did others say about your game? Be specific.]

I asked few of my friends to play the game. After playing the game they told me that the game was fun to play.

I also asked about the designs, the dares, and the actual game itself. They all agreed in that the design was good and matched the game. About the dares, some said that the dares were fun but, some also said some of the dares were hard to do in some places (like ‘hop around’, ‘fill the king’s water bottle’ or ‘3 star jumps’ etc.) they said that these dares can be changed a little to make them able to play everywhere (public places like library/ restaurant, or in a small space like inside the car) since it is travel game. Some also suggested me to use the cards for picking out the numbers but, I thought using the sticks was a better way because if I use cards I would have to separate the cards so it won’t mix with the dares. The overall comment they gave me was fun, not too complicated and easy to play.


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The student provides an evaluation of his or her own performance at each stage of the design cycle and suggests improvements. [Evaluate your own work for each criterion: A, B, C, D. Say what you were supposed to do, compared with what you did do. Suggest improvements for next time.]


For [Criterion A, Investigation], I think I left out some of the works I had to do. I didn’t do a lot of research about the history of the games or explained a lot about my own game. So, I thought next time I could read the unit outline more carefully in order to know better about the questions or the works I have to complete for the project.

For [Criterion B, Design], I think I have done everything I had to do (what it said on the Matchbox Travel Game Unit Outline). I sketched what I would make, scanned it, and posted on my blog.

For [Criterion C, Plan], I first forgot to post it on my blog after completing it. However, I followed my plan, used the table given to document it and wrote down the changes I’ve made (there weren’t any changes. So, I only wrote ‘No changes have been made’)

For [Criterion D, Create], I followed my plan like the Matchbox Travel Game Unit Outline told me to do. However, I did not always recorded my progress on the blog. It took me a lot to think of the dares but, it was also very fun.


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The student provides an appropriate evaluation of the impact of the product/solution on life, society and/or the environment. [Answer the following question: Why are games so well loved by people of all ages in cultures around the world? Be sure to use examples from your research or from your experience during this unit.]


I think it is because it is fun, enjoyable, gives you something to get out of the boredom and most of all, gives people a time to rest, the time where you don’t have to think/ worry about the works you have to do in your life. I thought like this based on my experience during this unit. When someone asked others to play their game at Study hall, Break, Lunch etc. they would always say yes regardless of what they were doing. One of my friends was studying for her French but, played one’s game because she was bored and wanted a time to rest.
Even though I haven’t researched much about this question I know that games give a time to laugh with others without worrying about something in real life (only if your not addicted to it). I also can know this by my own experience………………... When I was playing someone else’s game, I could forget about the homework I had for my private lesson and have fun without worrying about having doubled amount of homework next time!




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Attitudes in Technology


[Give yourself a score from 1-6 for each of the items in bold print above. Explain each choice.]
• personal engagement (motivation, independence, general positive attitude)


Motivation – 6, I liked the project, I can I be not motivated!
Independence – 5, I asked others about the dares but the rest, I did it all by myself.
General positive attitude – 6, I really enjoyed this project. Therefore, I had a very positive attitude toward the project.

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[Give yourself a score from 1-6 for each of the items above. Explain each choice.]
• attitudes towards safety,
• cooperation
• respect for others.


Attitude towards safety – 6, I used the scissors, paper cutter etc. very safely
Cooperation – 5, I shared the glue/scissors or other materials needed with others
Respect for others – 6, I never said anything offensive about others game/design. I only made some comments/ suggestions that were respectful.

matchbox plan


Wednesday, April 14, 2010

Wednesday, March 31, 2010

Matchbox travel game criterion B

After doing the sketches, I decided to do my first design.

It's a game where people has to do what is told on the card.
First, the players choose a match that has a number on it. No one but the one who has the star sign (★) on his/her match should tell the numbers they have picked.
Then, the person who has a star sign (★) his/her match gets to pick a card and without knowing who has which numbers, chooses the numbers that will do what is told on the card

I think all age groups could play this game because it has simple rules and it is very easy to play. I got the idea from a game in Korea but, I changed it a little by using matches and small paper cards. To make the game I will be needing 10 matches (or more), 30~40 paper cards, a matchbox to fit the rest of the things in, and pens to decorate the box and to write down the numbers and 'what to do'.

Wednesday, March 24, 2010

Matchbox travel games Research

FOX AND GEESE

TravelGames.co.uk. "FOX AND GEESE ." TravelGames.co.uk. ??/ 10/ 2003. HUMOURHUB.com. 1 Apr 2010 http://www.travelgames.co.uk/board_games/fox_and_geese.shtml.


  • 5 people are needed to play the game
  • 'Draughts' board is needed to play the game
  • The 'Fox' is only one, but there are four 'Geese'
  • The aim of the 'Fox' is to break through the line of 'Geese' and get to the other end
  • The aim of the 'Geese' is to block 'Fox' from paasing
  • Can move one square at a time, diagonally
  • 'Geese' can only move forwads but, 'Fox' can move both forwards and backwards
How to play



  1. Toss a coin to decide who will be the 'Fox' and who will be the 'Geese'
  2. Sit at opposite ends of the 'Draughts' board
  3. Starting from their respective back lines, the two sides advance towards each other
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Rubber Band Rope Jumping
Rong , Chen Qiu . "Rubber Band Rope Jumping." Traditional Children's Games. Topics online magazine. 1 Apr 2010 http://www.topics-mag.com/edition11/games-jump-rope.htm.
  • Was only for girls.
  • Can practice jumping skills, develop coordination, and meet lots of friends.
  • Low cost. (Only need some rubber bands. )
  • More than 3 people are needed.

How to play

  1. Two people stand on the opposite side of the rubber band and extend them
  2. One player jumps and stands on one side of the rubber band, carrying the two sides together
  3. Jump and make the two sides to be separated
  4. Jump into the middle of the rubber-band and after that jump outside it
  5. Finish these steps without any mistakes
  6. Start the next level (Four jumping levels, put the rubber band on the: ankle, knee, waist, and under the shoulder)

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PICTURE CONSEQUENCES

TravelGames.co.uk. "Picture consequences." TravelGames.co.uk. ??/ 10/ 2003. HUMOURHUB.com. 1 Apr 2010 http://www.travelgames.co.uk/drawing_games/picture_consequences.shtml.

  • Each player needs a sheet of drawing paper and a pencil/pen to draw

How to play

  1. Fold them into three.
  2. On the top section of the sheet the first player draws a head, making sure that the lines of the neck just creep over the bottom of the fold onto the middle section.
  3. The player re-folds the paper so that the head is hidden and hands his sheet to the next player.
  4. Using the neck lines as a guide, the second player draws a body on the middle section, making sure that the-lines of the leg tops just creep onto the bottom section.
  5. The paper is re-folded so that only the bottom section is showing, and passed on to the third player.
  6. The draws the legs.
  7. The picture is completed, with head, body and legs drawn by different people. One by one, the sheets are unfolded to reveal the finished drawings. The method can give some very funny results.

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CLUE
AREYOUGAME.com. "CLUE." AREYOUGAME.com. AREYOUGAME.com. 1 Apr 2010
http://www.areyougame.com/interact/item.asp?itemno=HB40613.

and

an eHow Contributing Writer . "How to Play Clue." eHOW. eHOW - How to do just about everything. 1 Apr 2010 http://www.ehow.com/how_18470_play-clue.html.

  • The players are to solve the mysteries in the game.
  • This game is for 3-6 players
  • A gameboard, 6 guest movers, 6 Personality Cards, deck of Rumor Cards, deck of Intrigue Cards, clue pad, scandal envelope, 2 dice, 9 weapons and instructions are needed to play the game
  • modern twist: a soiree at a millionaire mogul's mansion turned deadly, and you must find out who is responsible for murdering the host.

How to play

  1. Place each weapons in the rooms randomly
  2. Shuffle each pile of cards and put the top one of each type into the envelope marked "Solution Cards" without looking at them.
  3. Place the envelope on the X in the middle of the board
  4. Roll the die and move your token that number of spaces on the yellow squares. (Pieces may move forward, backward or to the side, but not diagonally)
  5. Make a suggestion of the crime (who did what with what) after entering a room
  6. Prove the questions true or false
  7. Repeat the steps untill you discovers the 3 card inside the envelop
  8. If you make wrong guesses (not a suggestion) you should put the cards back in the envelop and can't move anymore but, you can disaprove others suggestions.

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Yut, A Game Played on New Year's Day in Korea

Hye-Mi, Cho. "Yut, A Game Played on New Year's Day in Korea." Traditional Children's Game. Topics online magazine. 1 Apr 2010 http://www.topics-mag.com/edition11/games-jump-rope.htm. + things I knew

  • A traditional game in Korea.
  • Four wooden sticks with two sides (the upside is rounded and the downside is flat), a game board (may also be a paper), and 4 movers for each players
  • The game board looks likean x-shaped square with 7 small circles or points on each sides.
  • This game can be played by both teams and individuals.
  • To win this game, you have to get the most points and arrive at the end point first.
  • Scoring - If the flat side comes up, you get a point. For example, if two flat sides come up, you get two points and if four flat sides come up, you get four points. But, if four rounded sides come up, you get five points.
  • One of the sticks will have a special X on it's flat side and if you get this stick backwards without any other sticks lying upsidedown, you move one backwards.
  • No age limit

How to play

  1. Start from the lower right side point of the game.
  2. One player throws the sticks to the ground.
  3. Go foreward as much as you get the point
  4. The person/team who gets all 4 out of the board wins the game

Wednesday, March 17, 2010

Matchbox games - 18th March

Criterion A - explains the project and discusses its relevance


# Investigate the project and evaluating the information from a broad range



Examples of questions that can be asked


  • Why are we doing it?
  • What will I learn from it?
  • Will I enjoy it?
  • Why are games important to the society?
  • etc

Should have at least 5 different sources are:


  • internet
  • books
  • game stores
  • games
  • interviews
  • newsbank
  • magazines



Wednesday, March 10, 2010

Matchbox Travel Games

# Criterion A: Students explains about the project discussing relevance

AOI: Health and Social - I think the class chose this because we all thought cultures and games were part of the Social problems.

Learner Profile: Open-minded - I think the class had chosen this because to observe games from many different cultures, being open-minded is very important.

Unit Question: Why are games well loved by people all ages in cultures around the world?


In this unit our class will be making travel games out of matchbox.
We will first be researching about why people love playing games, different travel games, and compare and contrast and find out how the games in different cultures around the world looks like. After finding out that information, we will make our own travel games out of matches.

I am looking forward for this because it will be very interesting to see 22 different travel games and to actually trying them.
This project is important to our class in that we can learn different cultures.
It is also going to be very fun because "everyone loves game"
By doing this project, I think we can all learn the difference between people from different cultures. (Like what they consider as "fun" or their ways of thinking when creating something)

I hope I could finish this project successfully.

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